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May 7th, 2019

further news

Over the past week or so, my two current projects for Steve Jackson Games have been officially unveiled. GURPS High-Tech: Electricity and Electronics is a guide to the evolution of electrical technologies, from Leyden jars to 3D printers, with a catalog of lots of devices that player characters might want, or that might be cool features for a Patron's or Enemy's HQ. GURPS Template Toolkit 2: Races is a complement to the previous volume on occupational and cultural templates; it covers the racial template, meta-traits, and zero-point features, and adds a couple of new traits—probably the most important is Signals, which allows turning things like light flashes, color changes, electrical pulses, or pheromones into the equivalent of speech for exotic aliens.

GURPS Template Toolkit 2: Races is being fast tracked, going directly to final draft edit without a formal playtest. I've just sent in my review of the edited final draft, with a couple of small proposed revisions and some copy editing; now it goes through page layout, and if all goes well it well be out in a month or two, I think. I'm hoping it will be useful to a lot of people.

GURPS High-Tech: Electricity and Electronics is going through a standard playtest—more accurately, a peer review—and playtesters are being recruited now through the SJ Games Web site. I'm glad to see this happening; I did a lot of research (one of the things I like best about writing for GURPS!), but I'm sure there are people who know more than I do about current technology, or can provide more accurate figures on things list cost and weight.

I have thoughts about further projects, but I'm going to hold off on discussing them with anyone at SJ Games till these two are reaching the final stages.

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